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How to make a Realistic Scattered Water Drops?


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2024429207.jpgcocacola_1-zaayoo.jpg?type=w3

hi i want to make water drops like this.

all i know is scatter a point and use a copy node to add metaball

or particle fluid surface

and use a vopsop to deform the drops randomly.

but all shapes are same. i want to make each drop different.

here is my hip file. any comment is good for me:)

scattered_meta_1.hip

Edited by daehuck
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Hi,

I scatterd more points randomly around your MainPoints, with the help of attribute transfer.

Attached the hip, hope it goes in your desired direction.

Cheers Martin

this can be a one of solution thanks very much:)

is there other solution to deform the each water drops, per one PT?

Any way, thanks again!

Edited by daehuck
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this can be a one of solution thanks very much:)

is there other solution to deform the each water drops, per one PT?

Any way, thanks again!

You could try to Stamp a random value based on template $PT if you are using the Copy SOP.

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you can use vopsop after copying to randomize the points that are touching the ground.

omg thank you very much!

I think this is the ideal shape!!!

Can i get a some information of this node?

I've never seen a vdb node.

Edited by daehuck
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no problem, I'm not the best person to explain VDB inside houdini, but VDB's are volumes (opensource). new in 12.5 I believe. You can read more about them here http://www.openvdb.org/

or hopefully someone more knowledgeable than I can chime in.

thanks!!

I have to study about VDB

I feel this node is very important widely.

Edited by daehuck
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