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Hi everyone,

This is my first post, so thank you for taking time to help me out. Any pointers are very much appreciated.

I am currently trying to model a paneling surface in hou, by this I mean - I am trying to define one shape, that then is copied onto a surface and repeated several times to cover the whole area. In order for this to work, the defined shape, will need to bend and deform to match the surface.

You can see an image that illustrates this here.

http://1.bp.blogspot.com/_xQcRvrIdDbs/TFlZGcj4QGI/AAAAAAAAABw/KRujR4J9i1Y/s1600/attractor.gif

This is done fairly easy in Grasshopper (rhino plugin) - in there, each shape's bounding box is used to deform the defined surface.

Here is some info on Panelling tools, the plugin used in grasshopper - http://wiki.mcneel.com/_media/labs/panelingtools.pdf

Please let me know if you know any tutorials that use this, even if its not exactly the same - or any hints!

thanks so much.

Frederico

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I'm not familiar with grashopper, neither I studied the pdf you've posted, but according to the image you can achieve it quite simply with Creep SOP within Foreach SOP

so you normalize the geometry to 0-1 XY domain and then creep onto each poly

I just wanted to post the exact same thing... funny coincidence

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