foam Posted October 25, 2013 Share Posted October 25, 2013 Hey folks! Just something I've been messing around with. https://vimeo.com/77739449 Quote Link to comment Share on other sites More sharing options...
kleer001 Posted October 31, 2013 Share Posted October 31, 2013 Any hints for us as to your process? How manual/procedural is it? Quote Link to comment Share on other sites More sharing options...
foam Posted November 2, 2013 Author Share Posted November 2, 2013 It's all procedural. Played with the worley noise in a vopsop. Might see if using cops > displacement is more efficient. I'll try to post the hip file when I get home. Quote Link to comment Share on other sites More sharing options...
Jason Posted November 3, 2013 Share Posted November 3, 2013 Looking interesting! You may want to consider bombing, or using a point-cloud for a look-up space- then you'll get overlapping craters and stuff too. And then you can code a Hapke-Lommel-Seeliger brdf using the new (undersung!) cvex_bsdf functionality And then.. and then... Quote Link to comment Share on other sites More sharing options...
foam Posted November 5, 2013 Author Share Posted November 5, 2013 Looking interesting! You may want to consider bombing, or using a point-cloud for a look-up space- then you'll get overlapping craters and stuff too. And then you can code a Hapke-Lommel-Seeliger brdf using the new (undersung!) cvex_bsdf functionality And then.. and then... Thanks Jason! Great ideas, gonna try all that today! Quote Link to comment Share on other sites More sharing options...
Fmster Posted November 19, 2015 Share Posted November 19, 2015 Hi, this is such a great job of using noise for procedural mapping! I wonder if you are willing to either share the source code or put give us some words about how you achieved the crater. I have been working on a space simulation research project and would love to take a try at that solution of yours just for beauty! Many thanks for sharing that anyways. Quote Link to comment Share on other sites More sharing options...
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