Green-Man Posted December 6, 2013 Share Posted December 6, 2013 Hi there! Could anyone show how to use the brand new feature "Share Displacement Between Instances" ( vm_sharedisplace )? I've tried to see the difference on performance or memory usage with that property and without it. But didn't notice any profit Maybe my scene is not very representative and I can't notice anything on such a simple setup. I have Fast Point Instanced 15k primitive Alembic delayed load on the 64 point grid. With that vm_sharedisplace property ON I just see that there are no more Creating displaced geometry (/obj/sphere:/obj/instance1: ) lines in the output for every instance generated. I'm turning it on the /obj/instance object itself. Displacement is in the uv space. Is anyone using this feature? instance_displace_06.hip Quote Link to comment Share on other sites More sharing options...
Skybar Posted December 6, 2013 Share Posted December 6, 2013 If you render out a displacement map with the ocean tools, instance the initial grid to a larger area and turn on Share Displacements in the supplied shader - you clearly notice a big difference in speed. Have a look at that! Quote Link to comment Share on other sites More sharing options...
Green-Man Posted December 8, 2013 Author Share Posted December 8, 2013 Never mind. Checked with the newer build (13.0.253) and now it's working well. Quote Link to comment Share on other sites More sharing options...
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