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POP Network vs POP Merge


Stremik

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I can't seem to understand the deal with these two SOPs.

POP Network and POP Merge.

Particularly, in POP Network help, it says: "This SOP contains a POP network which it instantiates."

I understand the meaning of a word "instant" but I don't understand

in which context it is being used here. Is it as in: "instant connection between... etc" ?

If so, than how different POP Network SOP is from POP Merge SOP?

How does Network contained inside POP Network differ from one that

exists inside /part contest?

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Hey Stremik

Basically, a "POP Network" OP will create an entire ...er... pop network. You can dive down into it and put down pops as if you were in /part. And they don't differ at all except in their location.

The pop merge will merge in a particle network from anywhere in houdini.

Its kinda fun actually, I'm now creating subnet objects with SOPs and ROPs drectly inside it, inside the SOP network is a pop network and inside that is a chop network which drives a bunch of pop stuff.

fun for me, not so much fun to whomever I pass it off to :D

l8r

Marc

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So I see.

POP Network SOP probably exists for the reason of being able to save out

an OTL that would contain all of the stuff it needs to work, inside it.

Like if an SOP network has a geometry, driven by POPs or CHOPs.

Other than that, these "Networks in Networks" only create more confusion.

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In that case, was there really a need for an entire Operator?

Why not just tie this functionality to a "lock"?

You create an SOP network, create an POP network, in the SOP network

lay down a POP Merge sop, lock it, and it saves the whole thing to an

OTL along with the SOP and POP networks.

And when someone installs this OTL, it will expand all parts of it in to their

appropriate contests.

SOPs to /obj and POPs to /part . All very clean and intuitive. Rather than

examining SOP network in search of some "hidden" wormholes in to POPs dimention!

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