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butterfly flocking sysytem


Nando

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  Hi everyone 

 

I am experimenting on a butterfly flocking system, where i was inspired from , OZ the great and powerful where Franco falls from the sky and wonders the Beautiful nature among him and sees a bunch of butterfly(which actually looks like a tree) and flies away.  

 

I am almost there and I need some help no to get  this up and running

 

I created and simple model and animated it using chops and cycled it all the way,

and scatterd some points in a surface and copied it over 

 

and i have used a stamp function on a time shift to randomly make the Wings flap  over time, so that all the butterfly looks different (has a different look), 

and gave the points some force and it moves fine.. 

 

now i am stuck with the wings animation,  basically i want to take control over the wings flapping,  i.e  I want the wings to get flapped when the butterfly is flying and not while resting .

 

This s where i need your help, i tried and i am still trying, and learning to get this done. 

any help would be much appreciated. 

 

 

I have also attached a file, so far what i have and also for people who doesn't understand my broken English ;)

 

 

thanks in advance 

fly_flock_odforce.hip

post-7924-0-41893400-1389980888_thumb.jp

hip.zip

Edited by fernansha
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Hi Pepe,

here is a little update to your file, not sure what you are exactly after, but I made them be released over time so that there are some butterflies resting until they fly, and as well varied wing flapping speed a little bit

 

the flying/resting animation is just simply handling by each particle having instancetime attribute (name not important) which is only being increased while flying (speed > 0 or some low value) so when they are resting, they will not flap their wings

see the file

 

I see you did it in H13, but still using old POPs you may want to look into new ones, and if you don't need to  retime butterfly animation, just offset it, you better avoid Copy Stamping and go for instancing with instancefile attribute

 

fly_flock_odforce_fix.hip

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Thank you so much Tomas! 

Yea I was looking after the Particles masterclass yersterday, and tried the same with instancing, i was close to wat i want, but i again, i was not able to control the wings.. 

I see you have used a vop, which compares its length(distance) over time.. .

 

I ll work on the file and post it again as a final one :) 

 

Thank's again tamte.. 

you saved my day 

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