Nando Posted January 17, 2014 Share Posted January 17, 2014 (edited) Hi everyone I am experimenting on a butterfly flocking system, where i was inspired from , OZ the great and powerful where Franco falls from the sky and wonders the Beautiful nature among him and sees a bunch of butterfly(which actually looks like a tree) and flies away. I am almost there and I need some help no to get this up and running I created and simple model and animated it using chops and cycled it all the way, and scatterd some points in a surface and copied it over and i have used a stamp function on a time shift to randomly make the Wings flap over time, so that all the butterfly looks different (has a different look), and gave the points some force and it moves fine.. now i am stuck with the wings animation, basically i want to take control over the wings flapping, i.e I want the wings to get flapped when the butterfly is flying and not while resting . This s where i need your help, i tried and i am still trying, and learning to get this done. any help would be much appreciated. I have also attached a file, so far what i have and also for people who doesn't understand my broken English thanks in advance fly_flock_odforce.hip hip.zip Edited January 18, 2014 by fernansha Quote Link to comment Share on other sites More sharing options...
blankvisual Posted January 18, 2014 Share Posted January 18, 2014 Could you please include cache_fly.obj? seems to be missing. thanks fred Quote Link to comment Share on other sites More sharing options...
Nando Posted January 18, 2014 Author Share Posted January 18, 2014 I am so sorry about that mate! I have attached it in here hip.zip Quote Link to comment Share on other sites More sharing options...
anim Posted January 20, 2014 Share Posted January 20, 2014 Hi Pepe, here is a little update to your file, not sure what you are exactly after, but I made them be released over time so that there are some butterflies resting until they fly, and as well varied wing flapping speed a little bit the flying/resting animation is just simply handling by each particle having instancetime attribute (name not important) which is only being increased while flying (speed > 0 or some low value) so when they are resting, they will not flap their wings see the file I see you did it in H13, but still using old POPs you may want to look into new ones, and if you don't need to retime butterfly animation, just offset it, you better avoid Copy Stamping and go for instancing with instancefile attribute fly_flock_odforce_fix.hip 1 Quote Link to comment Share on other sites More sharing options...
Nando Posted January 20, 2014 Author Share Posted January 20, 2014 Thank you so much Tomas! Yea I was looking after the Particles masterclass yersterday, and tried the same with instancing, i was close to wat i want, but i again, i was not able to control the wings.. I see you have used a vop, which compares its length(distance) over time.. . I ll work on the file and post it again as a final one Thank's again tamte.. you saved my day Quote Link to comment Share on other sites More sharing options...
sl0throp Posted January 20, 2014 Share Posted January 20, 2014 Thomas...great file. I always learn so much from your solutions to things. Quote Link to comment Share on other sites More sharing options...
NSugleris Posted June 10, 2014 Share Posted June 10, 2014 Awesome, thanks Thomas Quote Link to comment Share on other sites More sharing options...
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