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clouds vortex


indienpz

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For the dissipation, there is a parameter in the pyro solver that you can tweak that make the smoke live longer. For the expantion of the smoke, maybe you can create a succion force that will keep your smoke in a reasonnable range from your curve.

 

I cannot take a look at your scene for the moment, maybe you can check the vortex tab as javier proposed and see how it is build. 

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