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Tearable Cloth - H13 - WIP


bandini

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I got a bit tired of not having tearable cloth in H13, so I decided to have a go at creating my own tear solver.  This is quite basic, just measures a polygon's rest area vs. its deformed area and creates a tear based on that threshold.  (Check the "group_breakme" node inside the sopsolver to see the tear threshold) I also decided it was best to pre-fracture the geometry so I could get nice, art-directed tears.

 

Just posting this in case anyone is needing a solution.  If anyone knows a simple way to spice this up or make it more correct, let me know.

 

-Adam

ClothTear_V01_01_as.hip

ClothTearSolver_01.mov

ClothTearSolver_02.mov

Edited by bandini
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Hey, just came across this, what a great solution.  I'm not in Houdini everyday, so I have rather a simple question.  I was wondering how you would go about removing the bounding points at a certain time during the animation.  So if the cloth was cut, the cut pieces could fly away from camera. 

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