bandini Posted February 26, 2014 Share Posted February 26, 2014 (edited) I got a bit tired of not having tearable cloth in H13, so I decided to have a go at creating my own tear solver. This is quite basic, just measures a polygon's rest area vs. its deformed area and creates a tear based on that threshold. (Check the "group_breakme" node inside the sopsolver to see the tear threshold) I also decided it was best to pre-fracture the geometry so I could get nice, art-directed tears. Just posting this in case anyone is needing a solution. If anyone knows a simple way to spice this up or make it more correct, let me know. -Adam ClothTear_V01_01_as.hip ClothTearSolver_01.mov ClothTearSolver_02.mov Edited February 26, 2014 by bandini 6 Quote Link to comment Share on other sites More sharing options...
kleer001 Posted May 11, 2014 Share Posted May 11, 2014 Awww yea, man. I owe you a beer. Quote Link to comment Share on other sites More sharing options...
wateryfield Posted May 11, 2014 Share Posted May 11, 2014 It looks great! man. Quote Link to comment Share on other sites More sharing options...
bfx Posted June 24, 2014 Share Posted June 24, 2014 Hi there Your file put some good ideas for tearable cloth. Thanks, francois. Quote Link to comment Share on other sites More sharing options...
paxsonsa Posted June 24, 2014 Share Posted June 24, 2014 This is super! Quote Link to comment Share on other sites More sharing options...
cowboy71 Posted October 13, 2015 Share Posted October 13, 2015 Hey, just came across this, what a great solution. I'm not in Houdini everyday, so I have rather a simple question. I was wondering how you would go about removing the bounding points at a certain time during the animation. So if the cloth was cut, the cut pieces could fly away from camera. Quote Link to comment Share on other sites More sharing options...
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