dyei nightmare Posted March 1, 2014 Share Posted March 1, 2014 hi, just a quick question, what directions can i take to make a realistic fire? i have tried some things but seems like you need a very high resolution grids to get something decent, and it takes forever to simulate a single frame. i need to achieve something like this... i have seen some particle/metaballs based solutions, and thats cool but, then whats the point on making it on houdini? the look im looking is like a normal realistic fire, like when you have somethink like an x-ray shader look, which are the apropiate parameters for the shader to achieve this kind of look? Quote Link to comment Share on other sites More sharing options...
Skybar Posted March 1, 2014 Share Posted March 1, 2014 http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=30857 2 Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted March 12, 2014 Author Share Posted March 12, 2014 (edited) thank you so much Edited March 13, 2014 by dyei nightmare Quote Link to comment Share on other sites More sharing options...
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