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question about pyro fx2 an realistic fire

dyei nightmare

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hi, just a quick question,  what directions can i take to make a realistic fire?  i have tried some things but seems like you need a very high resolution grids to get something decent, and it takes forever to simulate a single frame.


i need to achieve something like this... 






  i have seen some particle/metaballs based solutions, and thats cool but, then whats the point on making it on houdini?   the look im looking  is like a normal realistic fire, like when you have somethink like an x-ray shader look, 



 which are the apropiate parameters for the shader to achieve this kind of look? 

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