Hello world Posted March 20, 2014 Share Posted March 20, 2014 is there a way to add jagged edges along the edge of the circle using a vopsop and spline ramp.also i want the circle edges to be closed.I have posted an example of what i want. Would be great if someone share their knowledge or a simple hip. Thnkx Quote Link to comment Share on other sites More sharing options...
eetu Posted March 20, 2014 Share Posted March 20, 2014 Something like this? ee_circlenoise.hip Quote Link to comment Share on other sites More sharing options...
Hello world Posted March 20, 2014 Author Share Posted March 20, 2014 Something like this? eetu,thats exactly what i wanted.but i am interested how its setup. 1)why do u create uvtexture and make the texture type to average spline 2)what does bind in vopsop does? Quote Link to comment Share on other sites More sharing options...
teratera Posted March 20, 2014 Share Posted March 20, 2014 Hi, Here is my attempt based on point numbers. JaggedEdgesCircle.hipnc Quote Link to comment Share on other sites More sharing options...
eetu Posted March 20, 2014 Share Posted March 20, 2014 eetu,thats exactly what i wanted.but i am interested how its setup. 1)why do u create uvtexture and make the texture type to average spline 2)what does bind in vopsop does? 1) I kinda like to do it like this, because it gives a linear 0-1 mapping for the points, even if they have irregular separations in the incoming curve. (as opposed to the point-number based approach) 2) Bind vop brings in a point attribute into your vop sop. The vop sop is executed for each point separately, and at each point the bind vop brings in the attribute for that point. 1 Quote Link to comment Share on other sites More sharing options...
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