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jagged edges for circle

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eetu,thats exactly what i wanted.but i am interested how its setup.


1)why do u create uvtexture and make the texture type to average spline

2)what does bind in vopsop does?


1) I kinda like to do it like this, because it gives a linear 0-1 mapping for the points, even if they have irregular separations in the incoming curve. (as opposed to the point-number based approach)


2) Bind vop brings in a point attribute into your vop sop. The vop sop is executed for each point separately, and at each point the bind vop brings in the attribute for that point.

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