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here is one of the project i did fully in houdini.

the mosque was procedurally modeled in houdini thanks to copy,cookie, and instancing.


render in mantra with PBR.

i used houdini compositer for the depth of field (Pz)


the idea was to put the 99 names of God on a traditional mosque in dubai.




Edited by FR3D
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thank you.


sorry to disappoint you guys but the calligraphy is actual geometry.

no smart technical trick here :(

illustrator file cleaned and extruded in Houdini 


i wish i knew how to make a displacement that extreme,with clean angles, and to the side of the displacement.

as for the wall texture it is simple bump.


here i put some screen shot so you can see for yourself.


The whole structure was very light, unfortunately i had to apply a divide node due to texture tearing at render time.






Edited by FR3D
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