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FR3D

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hello

 

here is one of the project i did fully in houdini.

the mosque was procedurally modeled in houdini thanks to copy,cookie, and instancing.

 

render in mantra with PBR.

i used houdini compositer for the depth of field (Pz)

 

the idea was to put the 99 names of God on a traditional mosque in dubai.

 

 

https://vimeo.com/89587482

Edited by FR3D
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thank you.

 

sorry to disappoint you guys but the calligraphy is actual geometry.

no smart technical trick here :(

illustrator file cleaned and extruded in Houdini 

 

i wish i knew how to make a displacement that extreme,with clean angles, and to the side of the displacement.

as for the wall texture it is simple bump.

 

here i put some screen shot so you can see for yourself.

 

The whole structure was very light, unfortunately i had to apply a divide node due to texture tearing at render time.

 

reference:

post-7936-0-33781500-1395571960_thumb.jp

 

post-7936-0-79391400-1395570354_thumb.jppost-7936-0-91765400-1395570356_thumb.jppost-7936-0-76541700-1395570359_thumb.jppost-7936-0-54846400-1395570363_thumb.jppost-7936-0-96285700-1395570365_thumb.jppost-7936-0-75488900-1395570368_thumb.jppost-7936-0-86754200-1395570370_thumb.jppost-7936-0-63209600-1395570374_thumb.jp

Edited by FR3D
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