FR3D Posted March 20, 2014 Share Posted March 20, 2014 (edited) hello here is one of the project i did fully in houdini. the mosque was procedurally modeled in houdini thanks to copy,cookie, and instancing. render in mantra with PBR. i used houdini compositer for the depth of field (Pz) the idea was to put the 99 names of God on a traditional mosque in dubai. https://vimeo.com/89587482 Edited March 20, 2014 by FR3D 1 Quote Link to comment Share on other sites More sharing options...
edward Posted March 21, 2014 Share Posted March 21, 2014 Looks good! Are those wall details displacement maps? Quote Link to comment Share on other sites More sharing options...
vbk!!! Posted March 21, 2014 Share Posted March 21, 2014 Very nice indeed. Me too, I wonder how you managed to render the calligraphy. Quote Link to comment Share on other sites More sharing options...
FR3D Posted March 23, 2014 Author Share Posted March 23, 2014 (edited) thank you. sorry to disappoint you guys but the calligraphy is actual geometry. no smart technical trick here illustrator file cleaned and extruded in Houdini i wish i knew how to make a displacement that extreme,with clean angles, and to the side of the displacement. as for the wall texture it is simple bump. here i put some screen shot so you can see for yourself. The whole structure was very light, unfortunately i had to apply a divide node due to texture tearing at render time. reference: Edited March 23, 2014 by FR3D Quote Link to comment Share on other sites More sharing options...
hossam01983 Posted April 6, 2014 Share Posted April 6, 2014 really very nice clean work, nice render. it is huge work, looks for your next Quote Link to comment Share on other sites More sharing options...
kleer001 Posted October 20, 2014 Share Posted October 20, 2014 Pretty! I want see inside Quote Link to comment Share on other sites More sharing options...
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