kstrod20 Posted May 11, 2014 Share Posted May 11, 2014 I have a particle sim in a bgeo cache that needs to be rendered with a camera projection. I have already figured out how to project the image onto the particles but they will swim through the image. The particles have UV's already but they still swim through the image. Quote Link to comment Share on other sites More sharing options...
xray Posted June 12, 2014 Share Posted June 12, 2014 Hard to diagnose without an example file, however my guess is you need to initialize some kind of rest data on the particles to make a texture stick. Quote Link to comment Share on other sites More sharing options...
sebkaine Posted June 13, 2014 Share Posted June 13, 2014 (edited) yep you have to make your projection on a reference frame before dynamics, then send them in your DOP. or use the rest attribute create by rest position node. basically it store a reference position of @P in an attribute call @rest that will always be the same during time. Edited June 13, 2014 by sebkaine Quote Link to comment Share on other sites More sharing options...
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