Juraj Posted May 19, 2014 Share Posted May 19, 2014 Hello, in Cloudnoise node there is a Noise Mask tab. What is the correct way to use it? There is Noise Attribute field, but what class type? I tried to use point attribute which I painted on geometry using Paint SOP, but after converting it into volume in Cloud node, all points with their attributes are removed. In documentation is written: When on this will use a point attribute specified to control the overall noise effect. I'm confused can anybody help me? Is it possible to paint attributes into volume? Or transfer attributes from polygon geometry to volume? Thanks Quote Link to comment Share on other sites More sharing options...
merlino Posted May 19, 2014 Share Posted May 19, 2014 Hi seals77, when you import the cloud geo into your "cloud network" it's plugged into a colud node that create the actual volume, and from there it will go to the cloud noise. You have to plug the object merge node with your cloud geometry to the CloudNoises's second input. You can create the "noise" point attribute into your original geometry. This should works. Quote Link to comment Share on other sites More sharing options...
Juraj Posted May 19, 2014 Author Share Posted May 19, 2014 Hi, thank you very much. I didn't notice second imput in CloudNoise node. Now it works like charm Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.