Nicholas Yiallouris Posted May 21, 2014 Share Posted May 21, 2014 I've got flames emitting from a wheel but it looks like the "create fuel volume" creates a SDF with an animated noise to move the fuel emission around but what I'm looking for is the wheels velocity to throw the flames off as they spin. How would I go about doing this? Do I need to create a "fieldforce" and somehow plug a velocity field which has been generated from the wheels into the tree after the pyrosolver? Pyro_InheritObjVel_v001.hip Quote Link to comment Share on other sites More sharing options...
eetu Posted May 21, 2014 Share Posted May 21, 2014 Add a Trail SOP set to calculate velocity before your Fluid Source SOP. 1 Quote Link to comment Share on other sites More sharing options...
Nicholas Yiallouris Posted May 21, 2014 Author Share Posted May 21, 2014 Nice and Simple, Thanks ! Quote Link to comment Share on other sites More sharing options...
Sankar Kumar Posted May 21, 2014 Share Posted May 21, 2014 Good Information... Thanks.. Quote Link to comment Share on other sites More sharing options...
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