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Spheres that aren't there in the rendering??


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In my rendered image, there are some strange spheres appearing at points where there are no such spheres in the original underlying geometry. It seems like Mantra is misinterpreting some small geometry and turns it into those spheres. It also feels like the lighting information on those spheres isn't fully correct as they appear fully white in some areas.

 

Does anybody have an idea where these might be coming from and what I can do in order to avoid them?

post-6775-0-15842600-1403271539_thumb.jp

post-6775-0-91956100-1403271553_thumb.jp

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It seems you are right. Although I thought the geo to be a polygon mesh created from a liquid sim, it seems like somehow some particles or points managed to get into that group. I added a Point SOP and set Pscale to 0.01, that helps fighting the spheres, but I'd prefer not having them in there at all.

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