Whatsinaname Posted June 20, 2014 Share Posted June 20, 2014 In my rendered image, there are some strange spheres appearing at points where there are no such spheres in the original underlying geometry. It seems like Mantra is misinterpreting some small geometry and turns it into those spheres. It also feels like the lighting information on those spheres isn't fully correct as they appear fully white in some areas. Does anybody have an idea where these might be coming from and what I can do in order to avoid them? Quote Link to comment Share on other sites More sharing options...
Skybar Posted June 20, 2014 Share Posted June 20, 2014 Looks like particles/points. Quote Link to comment Share on other sites More sharing options...
Whatsinaname Posted June 20, 2014 Author Share Posted June 20, 2014 It seems you are right. Although I thought the geo to be a polygon mesh created from a liquid sim, it seems like somehow some particles or points managed to get into that group. I added a Point SOP and set Pscale to 0.01, that helps fighting the spheres, but I'd prefer not having them in there at all. Quote Link to comment Share on other sites More sharing options...
anim Posted June 20, 2014 Share Posted June 20, 2014 to make Mantra not render them <your geometry object>/Render/Geometry/Render As Points -> set to No Point Rendering to remove them from actual geo: Add Sop/Polygons/Remove Unused Points 1 Quote Link to comment Share on other sites More sharing options...
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