merlino Posted June 20, 2014 Share Posted June 20, 2014 Hi, I have some problem with this shader and I can't make it works in my scene ... I have cached (bgeo) particles and I can render them with the DelayedProc... also with motion blur but I lose the original shader. If I put /shop/myparticleshader in Material Archive I get an error. I tried using the mantra archive for caching the particles geo and material, selecting the node where the particles are generated and rendered, but still putting the ifd route doesn't works ... Acutally the ifd file doesn't look like a shader at all ... The particles are just white. How it works? How can I keep my original shader? Where is my error? Thanks! Quote Link to comment Share on other sites More sharing options...
kleer001 Posted June 20, 2014 Share Posted June 20, 2014 Can you upload a stripped down version of your hip? Or maybe a test file with just the essentials of your issue? Quote Link to comment Share on other sites More sharing options...
merlino Posted June 20, 2014 Author Share Posted June 20, 2014 (edited) There's the example file ... I can't understand how to make it works ... EDIT: I found the error! The procedural shader should be pointed on the "Procedural shader" (yep ... hehe) in the "Render > Geometry" tab of the empty geometry node. And the material in the "Material" (yep ......) tab. Here I found the solution: http://www.sidefx.com/docs/houdini13.0/nodes/shop/vm_geo_file Many thanks anyway kleer001! Edited June 21, 2014 by merlino Quote Link to comment Share on other sites More sharing options...
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