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Mantra Delayed Load Procedural


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Hi, I have some problem with this shader and  I can't make it works in my scene ...

I have cached (bgeo) particles and I can render them with the DelayedProc... also with motion blur but I lose the original shader.

If I put /shop/myparticleshader in Material Archive I get an error. I tried using the mantra archive for caching the particles geo and material, selecting the node where the particles are generated and rendered, but still putting the ifd route doesn't works ... Acutally the ifd file doesn't look like a shader at all ... The particles are just white. How it works? How can I keep my original shader? Where is my error?

Thanks!

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There's the example file ... I can't understand how to make it works ... 

 

 

EDIT: I found the error! The procedural shader should be pointed on the "Procedural shader" (yep ... hehe) in the "Render > Geometry" tab of the empty geometry node. And the material in the "Material" (yep ......)  tab. Here I found the solution:

 

http://www.sidefx.com/docs/houdini13.0/nodes/shop/vm_geo_file

 

Many thanks anyway kleer001! :)

Edited by merlino
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