StianHalvorsen Posted June 28, 2014 Share Posted June 28, 2014 Hi, Thought I'd see if anyone had any feedback on a new tool i made. It is a volume lattice tool allowing for fast high quality deformations directly on volumes. No conversion from volume to point and back is done - the deformations happens on the volume itself. This makes it a lot faster, avoids breaking the volume however much you stretch it, and results in a higher quality end results. You can also deform multiple fields at the same time, which comes in handy for smoke and fire sims. The deformation lattice can also be animated. If people show interest I might add the tool to Orbolt. Feedback is much appreciated! Cheers. Stian 2 Quote Link to comment Share on other sites More sharing options...
Netvudu Posted June 28, 2014 Share Posted June 28, 2014 That is indeed very cool! Does it work with VDB or regular volumes? I´m asking just in case we could use it as well for tweaking fluids during the meshing process Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted June 28, 2014 Share Posted June 28, 2014 nice one, i like it :-) Quote Link to comment Share on other sites More sharing options...
StianHalvorsen Posted June 28, 2014 Author Share Posted June 28, 2014 Cheers! Netvudu - at the moment it does not support VDB's, just regular volumes. I haven't looked much into VDB deformations yet, but might be something I could add later Quote Link to comment Share on other sites More sharing options...
Skybar Posted June 28, 2014 Share Posted June 28, 2014 Cool! I don't think I would have a use for it currently - but I'd be interested to see how you accomplished it for learning purposes. However if you put it on Orbolt as a locked asset I totally understand Quote Link to comment Share on other sites More sharing options...
dulo Posted June 29, 2014 Share Posted June 29, 2014 Wow !! I am reallly impressed. Hope to see your tool on orbolt !!! Quote Link to comment Share on other sites More sharing options...
ikarus Posted July 2, 2014 Share Posted July 2, 2014 Cheers! Netvudu - at the moment it does not support VDB's, just regular volumes. I haven't looked much into VDB deformations yet, but might be something I could add later If you're doing your deformation in a volume vop, VDBs work with volume vops, you just need to be aware of the active voxel regions and adjust them according to the deformation. Quote Link to comment Share on other sites More sharing options...
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