Jump to content

vertex color to cop texture

Recommended Posts

Is there a way to transfer color values from vertex on poly object with uv to texture in COP? I would like to source and sample vertex color values from tension sop that i made, and use that in cops to

multyply texture driven displacements on places where i have comression in rendertime.

I just cant find way to do it. Friend found a way with qlib and uvcloud but i would like to see is there a better way maybe?


I can send sample scene if needed



Edited by chovasie
Link to comment
Share on other sites

just use your tension attribute directly in the shader

create Bind VOP (or Parameter VOP) with the same name and type as your attribute and it will automatically use the attribute value if found, no need to bake that into texture unless you want to render in different renderer

  • Like 1
Link to comment
Share on other sites

i attached a procedure using render cop. hint from:





it would still be very interesting to know how to transfer vertex colors directly to COP (without having to render).


Edited by donluco
Link to comment
Share on other sites

  • 7 years later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...