LinchpinZA Posted July 17, 2014 Share Posted July 17, 2014 (edited) I'm reading in a cloth sim from maya via an alembic export.I have no idea why but the alembic export from maya seems to have scrambling point numbers every couple of frames in the sequence.I've tried a lot to solve this from the Maya side with no such luck. I have UV's which are consistent and not scrambled so I was wondering if there was someway to renumber the points based off the UV data?Been scratching my head for a while over this, any help would be greatly appreciated.Thanks,Chris.**EDIT**Murpheys law, a minute after posting this I managed to solve it. Sollution was using SortSOP set to 'By Attribute' uv.Which renumbered the points based on their positions on the UV's Edited July 17, 2014 by LinchpinZA Quote Link to comment Share on other sites More sharing options...
anim Posted July 17, 2014 Share Posted July 17, 2014 you can use Match Topology SOP to correct the point order from frozen frame if the same sequence (Timeshift SOP) Quote Link to comment Share on other sites More sharing options...
LinchpinZA Posted July 17, 2014 Author Share Posted July 17, 2014 Thanks anim, just solved it using the sort sop but will try out that technique too. Quote Link to comment Share on other sites More sharing options...
Skybar Posted July 17, 2014 Share Posted July 17, 2014 Match Topology SOP is really awesome. I don't know how many times I've been saved by that one. Quote Link to comment Share on other sites More sharing options...
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