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Any way to solve scrambling point numbers on imported geo ?


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I'm reading in a cloth sim from maya via an alembic export.
I have no idea why but the alembic export from maya seems to have scrambling point numbers every couple of frames in the sequence.

I've tried a lot to solve this from the Maya side with no such luck. I have UV's which are consistent and not scrambled so I was wondering if there was someway to renumber the points based off the UV data?
Been scratching my head for a while over this, any help would be greatly appreciated.

Thanks,
Chris.

**EDIT**
Murpheys law, a minute after posting this I managed to solve it. Sollution was using SortSOP set to 'By Attribute'  uv.
Which renumbered the points based on their positions on the UV's

Edited by LinchpinZA
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