Jump to content

unwanted color in spec from opacity


Recommended Posts

Hi,

I'm working on a shader setup for big gouts of blood. And I think it's starting to look good. There's only one problem, the transparency is coloring the specular highlights.

I wanted whatever is visible through the thin parts to be stained red so I chose (0,1,1) cyan for the transparency color. But that seems to do some maths with the specular color of (1,1,1).

Should I choose a different strategy for the transparency or a different color for the spec? What's going on?

 

hip attached with shader setup and jpg with example from other geo

post-1210-0-49062100-1405718309_thumb.jp

bloodShading_01.hip

Edited by kleer001
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...