kleer001 Posted August 27, 2014 Share Posted August 27, 2014 (edited) It's simple, right? Maybe a sop solver or a modify data dop ? Check out the scene, it's fast. At about 1600 frames in everything starts to slosh around then it freaks straight out. shapesInBox_01.hipnc Edited August 27, 2014 by kleer001 Quote Link to comment Share on other sites More sharing options...
wateryfield Posted August 27, 2014 Share Posted August 27, 2014 A RBD auto freeze node may help. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted August 27, 2014 Author Share Posted August 27, 2014 A RBD auto freeze node may help. Nope, that's only for RBD objects, not Bullet objects. Different solvers. In the bullet object there's an "Enable Sleeping" checkbox with a linear and angular threshold, but they don't seem to do diddly squat for me in this particular sim. Quote Link to comment Share on other sites More sharing options...
ranxerox Posted August 27, 2014 Share Posted August 27, 2014 Nope, that's only for RBD objects, not Bullet objects. Different solvers. In the bullet object there's an "Enable Sleeping" checkbox with a linear and angular threshold, but they don't seem to do diddly squat for me in this particular sim. a quick hack might be to make inactive any objects older than a certain threshold. Either that or start playing with oversampling on the dopnet or some of the accuracy settings on the bullet solver. I've attached a way to do it using packed objects and a sop solver. -G shapesInBox_02.hipnc 1 Quote Link to comment Share on other sites More sharing options...
kleer001 Posted August 27, 2014 Author Share Posted August 27, 2014 a quick hack might be to make inactive any objects older than a certain threshold. Either that or start playing with oversampling on the dopnet or some of the accuracy settings on the bullet solver. I've attached a way to do it using packed objects and a sop solver. -G thanks bro! I spent a few minutes with the manual and found exactly the same solution. Funny thing that, instruction manuals. Ha! Quote Link to comment Share on other sites More sharing options...
sparkChan Posted August 28, 2014 Share Posted August 28, 2014 (edited) or you can use the length of velocity to turn off "active" in sop sovler,like this: if(length(@v)<1) @active = 1; Edited August 28, 2014 by sparkChan Quote Link to comment Share on other sites More sharing options...
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