thesoloman Posted September 26, 2014 Share Posted September 26, 2014 Hey guys. Super basic question. I want to have for example a box, sphere, and other objects all be copied onto particles so i can use them as RDBs. how do i copy more then 1 objection onto the particles? Thanks, sorry for asking such a basic question I looked online for a while and I couldn't find anything. probably because I wasn't sure what to search. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted September 26, 2014 Share Posted September 26, 2014 (edited) do you mean that you want the particles to copy randomly either a box/sphere/tube to each particle or do you want them overlapping? how are you going to be using this? what's the result you want? can you post a hip file with how far you got? Edited September 26, 2014 by kleer001 Quote Link to comment Share on other sites More sharing options...
thesoloman Posted September 26, 2014 Author Share Posted September 26, 2014 I havent even started. I want to make a big pile of rocks. so i want like 10 different rocks to randomly copy onto particles that will go into a RDB solver. Thanks for the help! Quote Link to comment Share on other sites More sharing options...
dszs Posted September 27, 2014 Share Posted September 27, 2014 (edited) Hi, i don't have the particle file with me right now, its back in the office. but the base idea is quite similar with the copy sop in sop level. I pass you this file first when i get back home, I try to recreate the same scene and post it up! demo_mutliplecopy_dszs.hipnc Edited September 27, 2014 by dszs Quote Link to comment Share on other sites More sharing options...
thesoloman Posted September 27, 2014 Author Share Posted September 27, 2014 Cool! thanks. I'll enjoy seeing the particle ones. Quote Link to comment Share on other sites More sharing options...
dszs Posted September 27, 2014 Share Posted September 27, 2014 Hi, just recreated the particles one, and its simply just replacing the grid with a dop i/o,referenced to a dopnet. Attached the file for your reference. Is this what you are looking for? -Darren cp_mutliobj_parts_dszs.hipnc Quote Link to comment Share on other sites More sharing options...
thesoloman Posted September 27, 2014 Author Share Posted September 27, 2014 Thanks Darren. This is great! The only thing I think I need now is how would I make the objects collide into each other? So they will stack up and make a pile? Quote Link to comment Share on other sites More sharing options...
dszs Posted September 27, 2014 Share Posted September 27, 2014 Hi, just realised that my previous set up can't accept the geo as rbd for some strange reason. Maybe I did something wrongly, if anyone figure out why, feel free to tell me. I will try and fix it if i have some time on hand. Anyway just did another version of using rbd. Hope it helps! cp_mutliobj_rbd_dszs.hipnc Quote Link to comment Share on other sites More sharing options...
thesoloman Posted September 27, 2014 Author Share Posted September 27, 2014 Thanks Darren! Perfect! I really appreciate the help. Quote Link to comment Share on other sites More sharing options...
thesoloman Posted October 4, 2014 Author Share Posted October 4, 2014 Hi Darren. I just finally got to use this file more and i noticed once I go out of the autodop network all the objects except one of each unique primitive disappears. Do you or anyone else know how I can get them not to disappears when i leave the autodop network? or is there a way to write out the geo from the autodop network? thanks Quote Link to comment Share on other sites More sharing options...
Georgie Posted October 5, 2014 Share Posted October 5, 2014 Create a new dop network inside the sphere geo node, copy-paste all the nodes from the autodop network into the new one then hook it up to a file sop and do whatever you want Another option is to switch the import style on the dopimport node to Fetch Geometry. Tick Off Use Single Object and tick On Use Object IDs for Primitive Group Names. Quote Link to comment Share on other sites More sharing options...
thesoloman Posted October 5, 2014 Author Share Posted October 5, 2014 Thank you! Its always a great feeling when you learn something new in Houdini. IDK why, but learning Houdini is much more satisfying then any other program i've learned. 1 Quote Link to comment Share on other sites More sharing options...
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