Marc Posted August 17, 2004 Share Posted August 17, 2004 Thanks mario With my 10 second lighting setup, and mario's shader... Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted August 18, 2004 Share Posted August 18, 2004 Ahhhh. The good old days. Nice one, Marc. Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted August 18, 2004 Share Posted August 18, 2004 Hey; cool So I guess that means that it works with build 142 ?? BTW; both Mark Elendt's and my shader need surface normals to be well defined over the whole object (specifically; the point cloud needs proper normals -- there's no frontface() trickery possible with the cloud). Additionally; both shaders need the ptarea attribute (scatter sop) defined -- taking the "Maximum" over 4 samples is probably the best choice for mine. (I just mention the normals, because I think that's what is causing the flipped boundary along the center-front of the neck... but it could be somethng else). Cheers! Quote Link to comment Share on other sites More sharing options...
stevenong Posted August 18, 2004 Share Posted August 18, 2004 Hey Mario, Marc is definitely not using 7.0.142. I believe the PC only works with builds greater than 7.0.150. Also, I will try to post some pretty pictures over the weekend. Thanks to you & JC for releasing the SSS pack! :notworthy: Cheers! steven Quote Link to comment Share on other sites More sharing options...
Marc Posted August 18, 2004 Author Share Posted August 18, 2004 (I just mention the normals, because I think that's what is causing the flipped boundary along the center-front of the neck... but it could be somethng else). 13305[/snapback] I'll take a look and see... I believe the normals are ok, but then you never know Thanks Marc Quote Link to comment Share on other sites More sharing options...
Jason Posted August 18, 2004 Share Posted August 18, 2004 Thanks to you & JC for releasing the SSS pack! :notworthy: Just so you all know, Mark Elendt released his variation on the SSS shader. Take a look at the pinned topic under Rendering if you like alternatives... The fast ambient occlusion is pretty cool too. Quote Link to comment Share on other sites More sharing options...
Jason Posted August 19, 2004 Share Posted August 19, 2004 Just to hijack this thread; look at this moonscape rendered with Mark Elendts shader - very little tweaking. Quote Link to comment Share on other sites More sharing options...
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