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Pretty horsey


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Hey; cool :) So I guess that means that it works with build 142 ??

BTW; both Mark Elendt's and my shader need surface normals to be well defined over the whole object (specifically; the point cloud needs proper normals -- there's no frontface() trickery possible with the cloud). Additionally; both shaders need the ptarea attribute (scatter sop) defined -- taking the "Maximum" over 4 samples is probably the best choice for mine.

(I just mention the normals, because I think that's what is causing the flipped boundary along the center-front of the neck... but it could be somethng else).

Cheers!

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(I just mention the normals, because I think that's what is causing the flipped boundary along the center-front of the neck... but it could be somethng else).

13305[/snapback]

I'll take a look and see... I believe the normals are ok, but then you never know :)

Thanks

Marc

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Thanks to you & JC for releasing the SSS pack! :notworthy:

Just so you all know, Mark Elendt released his variation on the SSS shader. Take a look at the pinned topic under Rendering if you like alternatives... The fast ambient occlusion is pretty cool too.

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