Solitude Posted November 29, 2014 Share Posted November 29, 2014 Looks pretty cool... I hope it's fast (who doesn't)! https://vimeo.com/112208616 3 Quote Link to comment Share on other sites More sharing options...
magneto Posted November 29, 2014 Share Posted November 29, 2014 Looks cool. Is it gonna replace any existing DOP nodes or workflows that you can think of? Quote Link to comment Share on other sites More sharing options...
rayman Posted November 29, 2014 Share Posted November 29, 2014 Thats awesome ! Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted November 29, 2014 Share Posted November 29, 2014 Its just Amazing!! At last!! Quote Link to comment Share on other sites More sharing options...
lisux Posted November 29, 2014 Share Posted November 29, 2014 I think is great to start having PBD in Houdini. SideFX again ahead of anybody else. But, personally, I don't like how is has been integrated in DOP POPs, it should be part of the POP solver. And in general DOPs is slow for particles, which is going to be even worse with more complex constraints in PBD. For me PBD is the future, I hope the implementation in Houdini will improve in next releases, for a first attempt is ok. 1 Quote Link to comment Share on other sites More sharing options...
csp Posted November 30, 2014 Share Posted November 30, 2014 Looks pretty cool... I hope it's fast (who doesn't)! Its pretty cool but I am afraid not very fast. Quote Link to comment Share on other sites More sharing options...
mangi Posted November 30, 2014 Share Posted November 30, 2014 Damn COOL Quote Link to comment Share on other sites More sharing options...
georgeivan Posted November 30, 2014 Share Posted November 30, 2014 Would love to see a sneak peek of the crowd tool can PBD work with GPU? Quote Link to comment Share on other sites More sharing options...
vbk!!! Posted November 30, 2014 Share Posted November 30, 2014 (edited) In another Houdini Forum, a guy (who knows the one who made this test) just said the rendertime for this sim is couples of seconds per frame ... We will learn more after the Japan event ! Edited November 30, 2014 by vbk!!! Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted December 1, 2014 Share Posted December 1, 2014 (edited) so it looks like this updates / features are in the new H14 release: - Viewport update (https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=30927) - Crowds (http://www.orbolt.com/requests/32) - SOP cleanup (http://forums.odforce.net/topic/21333-what-if/page-3#entry127425) - PDB Solver (this post) - Rendering speedup (from where the speedup is coming is open CPU optimization or even GPU ) (this post) - openVDB 3.0 (https://groups.google.com/forum/embed/?place=forum%2Fopenvdb-forum&showsearch=true&showtabs=false&parenturl=http%3A%2F%2Fwww.openvdb.org%2Fforum%2F&theme=default#!topic/openvdb-forum/DkMdH7hMSlU) what i don't know is what type of the xsi groupe enhancements requests will be in the H14 release. have i forgotten something? Edited December 1, 2014 by Mandrake0 Quote Link to comment Share on other sites More sharing options...
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