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[SOLVED]Make Clay Surface Use Image Alpha?


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Hi All,

 

I am looking for a lighter-weight surface, I think the Clay surface might work, but how do I change the shader network to use the alpha from the PNG file in the Color map slot?

 

I have routed the alpha from surface color directly to the Of and Af connectors but I see no change in the rendering. I have also routed the alpha from the surface color to Cf and I indeed see a black/white image that represents my alpha channel. I have tried multiplying the color times the alpha and routing that to Of but still no joy.

 

My PNG file is a RGBA file. You can see from the image that the viewport pickups the alpha just fine, but the final mantra render does not. I have the Transprent bounces set to the default of 4 in the Out section.

post-12295-0-40451700-1418578845_thumb.j

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