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Rendering volumes


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If you are using PBR, I would recommend increasing your pixel samples to at least 6X6.  this will get rid of most of the noise.  that will get you really close, then I personally would lower the noise level to 0.01, and raise the volume quality to 1.

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Personally I have found that more of a 3 point lighting setup along with an environment light with HDR map (default sky environment map works well too) will give the best results.   When using a single light, it tends to result in a flatter image than a multi light setup.

 

http://www.marmoset.co/toolbag/learn/pbr-theory

hopefully that works this time.

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Personally I have found that more of a 3 point lighting setup along with an environment light with HDR map (default sky environment map works well too) will give the best results.   When using a single light, it tends to result in a flatter image than a multi light setup.

 

Careful with the Environment Light with volumes. It kills your render times and can usually be efficiently replaced by a quick lighting job.

Old school explanations here are gold : http://forums.odforce.net/topic/6143-how-do-i-optimize-my-volume-lighthing/?p=40892

Edited by iamyog
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