so_th Posted January 5, 2015 Share Posted January 5, 2015 Hey Guys!! I'm testing a setup filp, I would want to collision the ball. However, no effect appears....I've also attached the scene file, hope someone can help me figure this out.. Thanks a lot flip_test.hip Quote Link to comment Share on other sites More sharing options...
kleer001 Posted January 5, 2015 Share Posted January 5, 2015 You have to use the Populate Containers (tab) > Collide With Objects button. (or create it manually). FLIP don't care about RBD's or Bullet. Quote Link to comment Share on other sites More sharing options...
paulh Posted January 5, 2015 Share Posted January 5, 2015 Switch your Velocity Type to Volume in the Collisions tab on the FLIP solver. You'll need to increase your substeps too. 1 Quote Link to comment Share on other sites More sharing options...
mawi Posted January 5, 2015 Share Posted January 5, 2015 As a tip. If you dont have deforming geometry to collide with. Keep the animation att object level and uncheck the use deforming geometry. That way DOPs will only calculate the collision SDF for the RBD once and transform it. VDB is fast but if you dont have to, why calculate it every frame? Quote Link to comment Share on other sites More sharing options...
newbee Posted January 6, 2015 Share Posted January 6, 2015 (edited) here is what i did, to make collisions work in your scene 1.in the flip solver > volume motion tab > Switch your Velocity Type to Volume 2.in the flip solver > particle motion tab > switch collision detection to particle 3.i also did some simple rewiring in sops.. u can see it in the scene file i have attached thanks flip_test_collision.hipnc Edited January 6, 2015 by newbee Quote Link to comment Share on other sites More sharing options...
so_th Posted January 7, 2015 Author Share Posted January 7, 2015 thanks Members .And all Guys. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.