Cain&Able Posted January 11, 2015 Share Posted January 11, 2015 Hey guys, I'm using an attribute transfer to test whether my object is close to my flip sim points and then adding that to a group. When it is I apply different fields to that group. Problem at the moment is when the object moves away its no longer in distance so reverts to original group. Anyway to permanently add points to a group after they come within a certain distance? Using the Sop Solver node. Thanks! Quote Link to comment Share on other sites More sharing options...
mawi Posted January 11, 2015 Share Posted January 11, 2015 Save it in a attribute and take the min/max with prev timestep. Ex. Measure the distance to the object. Do a minimum compare with prev timestep. Group based on the result. Quote Link to comment Share on other sites More sharing options...
fathom Posted January 11, 2015 Share Posted January 11, 2015 or only run your proximity test on particles not already in the group. Quote Link to comment Share on other sites More sharing options...
Cain&Able Posted January 12, 2015 Author Share Posted January 12, 2015 Cool thanks! Problem solved. Quote Link to comment Share on other sites More sharing options...
ranxerox Posted January 15, 2015 Share Posted January 15, 2015 could you also change the merge operation on the group sop to "union with existing" instead of the default "replace existing" ? -G Cool thanks! Problem solved. Quote Link to comment Share on other sites More sharing options...
Cain&Able Posted January 17, 2015 Author Share Posted January 17, 2015 Used a vop sop in the end. Create an empty attribute , use a point cloud to get the distance then add it to the empty attribute if it meets the condition. Quote Link to comment Share on other sites More sharing options...
muzaffer Posted January 19, 2015 Share Posted January 19, 2015 Hey Ludwig, can you upload a hip file to share how you solved it, or any other friend can do a hip file? much appreciated, Thanks Quote Link to comment Share on other sites More sharing options...
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