kleer001 Posted January 18, 2015 Share Posted January 18, 2015 With the flip fluids there's some controls for sticking on collision. Is there a similar thing with the new grain solver? I have a bunch of sand on a sloping rock and now it all slides off, but I want some to stick. Ideas? Quote Link to comment Share on other sites More sharing options...
Skybar Posted January 18, 2015 Share Posted January 18, 2015 (edited) On the POP Solver you have Collision Behavior. Set that to "Stick" and they'll stick when they collide. Edited January 18, 2015 by Skybar 2 Quote Link to comment Share on other sites More sharing options...
kleer001 Posted January 19, 2015 Author Share Posted January 19, 2015 (edited) I shoulda known that, that's been there for ages! Edited January 19, 2015 by kleer001 Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted September 27, 2016 Share Posted September 27, 2016 excellent - gonna give this a try here Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted September 27, 2016 Share Posted September 27, 2016 yeah i had a good play with this 'stick' option all evening and i just found the particles were shifting around all over my character mesh - dont know why that is - my only thought is it could it be down to volume based collision and the shifting polyshape per frame maybe - but i tried switching to bullet data (at least i think it did) and setting the shape to concave and it still did it :/ anyone got any advice or tips for this? sadly i cant provide a scene here for this :/ Quote Link to comment Share on other sites More sharing options...
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