confusedlittleman Posted January 21, 2015 Share Posted January 21, 2015 Hi there,I'm trying to shatter glass with prefracturing via voronoi. So far so good.I know that the common use to prevent rendering the seams of the prefractured glass is switching from a non fractured to fractured geo within 2 frames.But is there another way to render the prefractured glass as a solid piece?Tried transfering Normals from the unbroken object to the prefractured object but that didn't do the trick. Quote Link to comment Share on other sites More sharing options...
rayman Posted January 21, 2015 Share Posted January 21, 2015 You can use Poly Doctor trick to remove unwanted seams inside geo (delete overlapping geometry), so they will appear when geometry starts to shatter. This is the best procedural approach I found but still there is a bit of tweaking involved. Quote Link to comment Share on other sites More sharing options...
Skybar Posted January 21, 2015 Share Posted January 21, 2015 (edited) I don't think you can, since when it's fractured you have geometry inside. I suppose you could do some clever shading, but the easiest would just be to swap it at the first frame of fracture. edit: You could also delete the primitives in the "inside" group. Maybe it's possible to figure out a way to only delete those where the glass is still "intact". Edited January 21, 2015 by Skybar Quote Link to comment Share on other sites More sharing options...
confusedlittleman Posted January 21, 2015 Author Share Posted January 21, 2015 Hmm that's what I suspected, davidI was able to reduce it to a minimum by playing around with raytrace bias in the mantra node but you can still see that it's prefractured...which also makes sense because I guess it's related to the refraction nature of glass.Just thought that there's a mighty houdini workaround without swapping the geos.Is it possible to use dynamic fracture instead but using my existing prefractured structure as kind of a "breaking guide"? Quote Link to comment Share on other sites More sharing options...
segamega Posted January 21, 2015 Share Posted January 21, 2015 The most common thing, i think, using 2 objects animate visiblity or u can use sop solver and multisolver in dop to do some tricks with 2 objects. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.