jingaa Posted January 26, 2015 Share Posted January 26, 2015 Hello everybody, i hope everything is great! So, i was plannig to make something then i needed something like this... Is that possible to creat a curve from deformed object? For example, i created a tube and painted it then deleted the rest but problem is i need a line/curve from my last delete sop... i put here and example about that.... Thanx. mesh_to_line.hip Quote Link to comment Share on other sites More sharing options...
jingaa Posted January 26, 2015 Author Share Posted January 26, 2015 i tried to calcualte max and min height and creat a line from that but this is the result that i dont want when you look from the top line crossing inside the geomerty... actually i need something like raysop effect you know what i am saying... but i really couldnt figured out what i supposed to do... thanx for help.... peace! mesh_to_line_v1.hip Quote Link to comment Share on other sites More sharing options...
jingaa Posted February 5, 2015 Author Share Posted February 5, 2015 any ideas guys? Quote Link to comment Share on other sites More sharing options...
Artem Smirnov Posted February 5, 2015 Share Posted February 5, 2015 Hi, I think there is no simple solution to this problem. Any ideas I have will only get you to a certain point with a draft quality and many errors. What I would try first is to process it through straight skeleton algorithm. You can find a fairly good starting point in this post. Hope it help and good luck) Quote Link to comment Share on other sites More sharing options...
michael Posted February 5, 2015 Share Posted February 5, 2015 try something like this... HTH mesh_to_line_groupRed.hip 1 Quote Link to comment Share on other sites More sharing options...
petz Posted February 8, 2015 Share Posted February 8, 2015 you may need to adjust the settings but the file should work for most cases ... hth. petz line1.hipnc 1 Quote Link to comment Share on other sites More sharing options...
jingaa Posted February 9, 2015 Author Share Posted February 9, 2015 Thank you Michael and petz! both solution are nice, thanx... Quote Link to comment Share on other sites More sharing options...
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