Sankar Kumar Posted January 28, 2015 Share Posted January 28, 2015 Hi all, I will be post all my sand simulations in this thread. All critics and suggestions are welcome. 2 Quote Link to comment Share on other sites More sharing options...
Guest tar Posted January 29, 2015 Share Posted January 29, 2015 the sand grains are enormous! looks like the amount of sand that would fit into a cupped hand. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted January 29, 2015 Share Posted January 29, 2015 The initial hit of interaction makes the sand look a bit too explosive. Maybe some drag would help. I'd love to see some more color and shading, size and spec variation in the sand render, possibly modeled after sand from a specific beach. 1 Quote Link to comment Share on other sites More sharing options...
Sankar Kumar Posted January 30, 2015 Author Share Posted January 30, 2015 The initial hit of interaction makes the sand look a bit too explosive. Maybe some drag would help. I'd love to see some more color and shading, size and spec variation in the sand render, possibly modeled after sand from a specific beach. Thanks, Now i am updating the animation will do this in the next version Quote Link to comment Share on other sites More sharing options...
aboubakrvfx Posted February 4, 2015 Share Posted February 4, 2015 hi there can you explain how you did an "initial hit"? i'm trying to make a sandcastle and each time the particles fall down with gravity Quote Link to comment Share on other sites More sharing options...
Sankar Kumar Posted February 22, 2015 Author Share Posted February 22, 2015 hi there can you explain how you did an "initial hit"? i'm trying to make a sandcastle and each time the particles fall down with gravity I Let the sand to settle and used the Static Simulation frame as initial state. For your case you may use groups to separate static and dynamic portion. Then apply force to selected groups. Quote Link to comment Share on other sites More sharing options...
cwalrus Posted September 29, 2015 Share Posted September 29, 2015 Hi - how do you set a "Static Simulation frame" as an initial state? Quote Link to comment Share on other sites More sharing options...
Fyre Posted September 29, 2015 Share Posted September 29, 2015 Go to the desired frame and cache it to disk. Use a file node to import it and replace whatever was being read in by the dop net Quote Link to comment Share on other sites More sharing options...
cwalrus Posted September 29, 2015 Share Posted September 29, 2015 I tried this, with no luck. Create File Node, write .sim to disk, then import it, and plug it into the GrainUpdate node, correct? Quote Link to comment Share on other sites More sharing options...
cwalrus Posted September 29, 2015 Share Posted September 29, 2015 AHA! You don't plug it into the top node within the DOP network, you plug the .sim into the "Initial State" of the AutoDopNetwork node itself... 1 Quote Link to comment Share on other sites More sharing options...
Suay Posted September 29, 2016 Share Posted September 29, 2016 Can you guys share a example file for making a initial state for your sims please,i tried but had no luck.. Quote Link to comment Share on other sites More sharing options...
Lemmingsam Posted February 22, 2017 Share Posted February 22, 2017 Hi, I'm hoping that this thread is still active but I'm trying to do this desired affect, but can't work it out either. Any help would be greatly appreciated Quote Link to comment Share on other sites More sharing options...
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