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FLIP Fluid Particle Separation Problem


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Hi Folks, I am doing a splash sim. when my Flip tank particle separation is 0.2 the sim gives me a beautiful long curve sim going up and then falling down. But when I am making the particle separation .1 or .08 I am loosing that trail. So I decided to mesh the sim with .2 and now my converted polygon is jerking in the animation flipbook. Is it for the low res sim or the influence factor of VDB?



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(solved) I was over looking surface extrapolation in collision tab. Less particle means less connection and surface building. So I did the sim with 0.1 separation and tweak the collision parameters. It's more detailed and smooth now. :)

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