cgvirus Posted May 1, 2015 Share Posted May 1, 2015 Hi Folks, I am doing a splash sim. when my Flip tank particle separation is 0.2 the sim gives me a beautiful long curve sim going up and then falling down. But when I am making the particle separation .1 or .08 I am loosing that trail. So I decided to mesh the sim with .2 and now my converted polygon is jerking in the animation flipbook. Is it for the low res sim or the influence factor of VDB? Quote Link to comment Share on other sites More sharing options...
cgvirus Posted May 1, 2015 Author Share Posted May 1, 2015 (solved) I was over looking surface extrapolation in collision tab. Less particle means less connection and surface building. So I did the sim with 0.1 separation and tweak the collision parameters. It's more detailed and smooth now. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.