papicrunch Posted May 25, 2015 Share Posted May 25, 2015 Hi, Some Images from an upcoming short film I'm directing with Sebastien Eballard and Dor Shamir. All is rendered in Mantra, we use Zbrush for modeling, and maya for animation. The snow and vegetation are procedurally created in houdini. For the fur I use blender to paint guides then some vopSop tweak to add details. hope you like. first compositing basic environement test for fur some details on cliff the snow is a volume and surface with custom flake shader on it base procedural snow drive by slope/curvature/proximity and different noise Have Fun 5 Quote Link to comment Share on other sites More sharing options...
paxsonsa Posted May 25, 2015 Share Posted May 25, 2015 This looks really killer man! I would love to hear more about the snow set up! The design is super solid as well! Quote Link to comment Share on other sites More sharing options...
ikarus Posted May 26, 2015 Share Posted May 26, 2015 You have some great shader work there Quote Link to comment Share on other sites More sharing options...
iamyog Posted May 26, 2015 Share Posted May 26, 2015 Solid render and design Congrats, it looks really good Quote Link to comment Share on other sites More sharing options...
3__ Posted May 26, 2015 Share Posted May 26, 2015 I can eat snow all day... Quote Link to comment Share on other sites More sharing options...
timmwagener Posted May 26, 2015 Share Posted May 26, 2015 Looks great! Quote Link to comment Share on other sites More sharing options...
michael Posted May 26, 2015 Share Posted May 26, 2015 nice snow... just needs some sparkles 1 Quote Link to comment Share on other sites More sharing options...
timmwagener Posted January 12, 2016 Share Posted January 12, 2016 How about some updates? Quote Link to comment Share on other sites More sharing options...
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