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Some Images from an upcoming short film I'm directing with Sebastien Eballard and Dor Shamir.


All is rendered in Mantra, we use Zbrush for modeling, and maya for animation. The snow and vegetation are procedurally created in houdini. For the fur I use blender to paint guides then some vopSop tweak to add details.


hope you like.



first compositing



basic environement test for fur



some details on cliff



the snow is a volume and surface with custom flake shader on it



base procedural snow drive by slope/curvature/proximity and different noise



Have Fun


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This looks really killer man! I would love to hear more about the snow set up! The design is super solid as well!

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