GrayHare Posted July 15, 2015 Share Posted July 15, 2015 (edited) Hi there, Recently I followed CGS's fluid FX tutorial and tried to use Addpoint vop to achieve a foam effects. Everything goes well expect the rendering. After I tried a couple of times I found I could only render out the source particles which directly generated by pop netwok. Those points( I assume those are particles?) which generated by addpoint vop could not be rendered. So I just tried to render some test I did before I still get the same result. you can see problem pictures as following: this is my network, Point_add attribute vop response for adding points. this is how it looks in view port this is the render simple file attached. your help is much appreciated! Regards, Gu problem.hip Edited July 15, 2015 by GrayHare Quote Link to comment Share on other sites More sharing options...
Hudson Posted July 15, 2015 Share Posted July 15, 2015 (edited) Hi Gray Yu! It is working just fine, make sure the pscale attribute is the same for all the particles. And yeah, try not sending files with take overrides and so on.I copied your scene and just had a quick look. It worked just fine. EDIT* Btw, your render-flag was on the grid hence you were only rendering it and not the particles. Cheers addPoint_render_huds.hip Edited July 15, 2015 by Hudson Quote Link to comment Share on other sites More sharing options...
IvanPulido Posted July 15, 2015 Share Posted July 15, 2015 hehe, yeah, the purple flag is on the grid. Quote Link to comment Share on other sites More sharing options...
GrayHare Posted July 15, 2015 Author Share Posted July 15, 2015 thanks Hudson & ivan! what a stupid mistake! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.