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Render with Mantra


Poupouw

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Hello everyone, I am quite new with Houdini, actually I'm working on it for only a few days now and I have som problems with rendering. I trie to follow some basics tutorials, mostly to do water and pyro FX; but it's not working as I'd like it to.

When I try to create a Pryo explosion, for example, my smoke is full of grain. Even the simpliest thing is rendered with those ygly spot all around.

Here is a screen of my render viewport:

http://img15.hostingpics.net/pics/397384screen.jpg

 

And what my render looks like:

http://img15.hostingpics.net/pics/583459render.jpg

 

It really bothers me, because I don't know where to go to set this up, and I can't go further into simulation if all my renders look like this. I am really to ask this kind of questions, but after watching tutorials and surf and the net, I did not find a solution to this.

Thank you for your help :)

 

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hi!

 

Increase the stochastic transparency samples, try 16, on mantra ROP, also use the PBR mode, and you may increase the pixel sample to at least 4*4

 

What you see in the viewport is not equivalent what you see in render.

Edited by dbukovec
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