eloop Posted November 29, 2004 Share Posted November 29, 2004 Some interesting new zbrush rigging and modelling features being demonstrated - ZBrush forum. -Drew Quote Link to comment Share on other sites More sharing options...
sibarrick Posted November 29, 2004 Share Posted November 29, 2004 I wonder if you can mimick the idea of using zspheres to remodel a surface, or re-pose it, by using houdini bones with the capture by proximity sop set to capture by surface..... ?? To me it seems very similiar, but I've never tried it. Quote Link to comment Share on other sites More sharing options...
edward Posted November 30, 2004 Share Posted November 30, 2004 I think the hard part is to take the zspheres and then create a useable surface out of it. I suppose we could try just copying metaballs and polygonizing but I doubt that will yield a useable surface for animation (ie. capture/deform). Quote Link to comment Share on other sites More sharing options...
sibarrick Posted November 30, 2004 Share Posted November 30, 2004 I think the hard part is to take the zspheres and then create a useable surface out of it. I suppose we could try just copying metaballs and polygonizing but I doubt that will yield a useable surface for animation (ie. capture/deform). 15198[/snapback] No, I think you'd have to get a bit cleverer on it than that. Love to know how their algorithm works. I saw something in one of their demos that made out it was just a poly extrude but it somehow automatically picked up what face you were extruding based on the position of the spheres. Quote Link to comment Share on other sites More sharing options...
MG Posted March 20, 2005 Share Posted March 20, 2005 Isn't modeling with these ZSpheres very time consuming? I mean, they don't show in the demo, but laying out all those spheres must be a hell of a job... Quote Link to comment Share on other sites More sharing options...
sibarrick Posted March 21, 2005 Share Posted March 21, 2005 From what I've seen it's pretty quick, you only lay out "key" spheres and the rest are filled in automatically. It's basically just like drawing a curve that is then resampled up and has spheres copied to it. To edit it you just edit the key spheres. Quote Link to comment Share on other sites More sharing options...
MatrixNAN Posted February 25, 2006 Share Posted February 25, 2006 Hey Guys, Yes this is true but the problem is that the Zspheres do not give you good edge loops for orangized meshes. Thats the reason I have not been using it for characters and organic creatures other than trees. lol I would love to see a Quad like system in Lsystems that would seem to do the same thing and faster. lol Although one day it probably won't matter to have organized meshes because the poly counts will get higher and higher even for games. Ok I had not seen those videos so I take it back it looks like in ZBrush 2.5 that they will have the ability to make organized meshes. Wow man. Some neat features in there. They were suppose to already release version 2.5 but I would not want them to release it before they iron the bugs out so I am not going to complain its just that ZBrush 2.0 does not work on 64 Bit Windows so on my new computer with 4 gigs of ram ZBrush will not work. lol Ugh. Cheers, Nate Nesler Quote Link to comment Share on other sites More sharing options...
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