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Increase Emissions Samples Quality?

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Hi All,


I am using the Principled Shader as a light. A single big plane above my object. This does work, but there does not seem to be any way to increase the emissions samples count.


Even if I crank up Mantra sampling, the result is always the same.


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Thanks you, using the Geometry Light and Enabling Render Geometry gives much better results.


Would you have any tips on removing noise from the reflection portion? That seems to be where my image needs the most help. If I turn reflection up, i am turning up noise.


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