Jump to content

What Makes The Lava Material Work?


Recommended Posts

HI All,

 

I am playing around with the lava tool set and I have a scene with lava falling on objects. When I inspect the material, called "lava1" I notice it is a principled shader in it's default form.

 

What causes this shader to be multiple colors when the diffuse color is grey?

 

Say I want my lava to be shades of green instead of orange. What setting would I change in the shader to achieve this?

post-12295-0-30745100-1447261035_thumb.j

Edited by Atom
Link to comment
Share on other sites

Ok, so is the heat mapped to the black body temperature..?

 

Is there an expression I could just put in the Diffuse Color field to use the temperature attribute for driving the surface color?

Edited by Atom
Link to comment
Share on other sites

Thanks Michael, that makes changing the color easy.

 

What would be a nice addition is if I could detect where the lava turns grey(thus solid) and use a texture image map instead.

 

Does anyone know of a way to mask the diffuse color by the temperature using the principled shader?

post-12295-0-36767200-1447275151_thumb.j

Edited by Atom
Link to comment
Share on other sites

  • 5 years later...

You'd better create your own thread rather than resurrecting old ones, especially if your question is not related to the original topic.

And by the way, your question is too "large". There is tons of tutorials to learn Redshift.

Edited by flcc
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...