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What Makes The Lava Material Work?

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HI All,

 

I am playing around with the lava tool set and I have a scene with lava falling on objects. When I inspect the material, called "lava1" I notice it is a principled shader in it's default form.

 

What causes this shader to be multiple colors when the diffuse color is grey?

 

Say I want my lava to be shades of green instead of orange. What setting would I change in the shader to achieve this?

post-12295-0-30745100-1447261035_thumb.j

Edited by Atom

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try the emission tab.  still waiting on 15 to be installed here, but that glow should be emissive not surface color.

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Ok, so is the heat mapped to the black body temperature..?

 

Is there an expression I could just put in the Diffuse Color field to use the temperature attribute for driving the surface color?

Edited by Atom

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go into you particle_fluid object and look for the colour node...

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Thanks Michael, that makes changing the color easy.

 

What would be a nice addition is if I could detect where the lava turns grey(thus solid) and use a texture image map instead.

 

Does anyone know of a way to mask the diffuse color by the temperature using the principled shader?

post-12295-0-36767200-1447275151_thumb.j

Edited by Atom

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Does anyone know how to texture with Redshift?

Edited by ariboou

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You'd better create your own thread rather than resurrecting old ones, especially if your question is not related to the original topic.

And by the way, your question is too "large". There is tons of tutorials to learn Redshift.

Edited by flcc

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