aoisaki Posted November 20, 2015 Share Posted November 20, 2015 It looks really awesome! and i found this https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=41290&highlight=Trail but Jeff's ver is very different please help Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted November 20, 2015 Share Posted November 20, 2015 What have you tried so far? Where are you getting stuck? Quote Link to comment Share on other sites More sharing options...
loopyllama Posted November 20, 2015 Share Posted November 20, 2015 Jeff's is idea is not different. I think he is correct. You are seeing trailed points with noise, skinned. Here is the artist's own website: http://yujaeho.com/index.php/project/scholar-who-walks-in-the-night/ Here is a similar technique: http://hosok2.com/project/bird/bird.htm Quote Link to comment Share on other sites More sharing options...
Atom Posted November 20, 2015 Share Posted November 20, 2015 I guess I am getting stuck on the smoke tail faric look. Is that just done in the material or is there more to it? HIP file. Here is what I have with the existing setup. Quote Link to comment Share on other sites More sharing options...
aoisaki Posted November 21, 2015 Author Share Posted November 21, 2015 I guess I am getting stuck on the smoke tail faric look. Is that just done in the material or is there more to it? HIP file. Here is what I have with the existing setup. Yes... I am stuck on the same place i add noise to line & trail but still not woking good Quote Link to comment Share on other sites More sharing options...
aoisaki Posted November 21, 2015 Author Share Posted November 21, 2015 What have you tried so far? Where are you getting stuck? actually I am stuck on how to let trail polygon get a Cd date over time, From white to black Then I can delet the polygon ,and emitter particular from that polygon with noise motion. Quote Link to comment Share on other sites More sharing options...
Atom Posted November 21, 2015 Share Posted November 21, 2015 (edited) @aoisaki: Did you check out the Hosok link above? There is a HIP file that is extremely close to the original video posted in post #1. I have been playing around with it all day. Edited November 21, 2015 by Atom Quote Link to comment Share on other sites More sharing options...
aoisaki Posted November 21, 2015 Author Share Posted November 21, 2015 @aoisaki: Did you check out the Hosok link above? There is a HIP file that is extremely close to the original video posted in post #1. I have been playing around with it all day. Yes , I saw that ! That is really awesome but still want get a cd date overtime for trail polygon Quote Link to comment Share on other sites More sharing options...
mestela Posted November 21, 2015 Share Posted November 21, 2015 If you use 'connect as mesh' on the trail sop, you can then generate uvs by rows and col. uv[1] then gives you a ramp in time along the length of the trail mesh. pig_trails_v01.hipnc 1 Quote Link to comment Share on other sites More sharing options...
loopyllama Posted November 21, 2015 Share Posted November 21, 2015 (edited) Here is my attempt. No uvs, but it has red to fade the effect off. It also uses cloth for the main motion and pops to get some extra flowy noise. flowy_sheety_trails_v01.hipnc Edited November 21, 2015 by loopyllama 1 Quote Link to comment Share on other sites More sharing options...
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