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RBD Ignore Static Object


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You can do several things to achieve the result that you want.

It depends on the situation but in your case I think it is very simple. Add another merge after staticsolver and rigidbodysolver before merge1. Put both static and rbd into this new node. Set its affector relationship to No Change. This means that both objects wont collide with each other. Connect this new merge to merge1 (make sure that only merge2 and flipsolver are connected to merge1) and leave it as is. Now both objects will collide with flip (actually flip will collide with them, but they won't collide to each other).

 

Another way achieve it is to remove staticsolver and merge all your objects into rigidbody solver. Set proper active state, then uncheck Make Object Mutual Affectors on rigidbodysolver.

 

Also if you use only packed objects you can use their 'collisiongroup' and 'collisionignore' attributes to set their collisions.

 

And also there is a python way, which I don't recommend, but it also works.

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