jon3de Posted November 24, 2015 Share Posted November 24, 2015 Hi, sorry this is probably a stupid question. I animated a camera pan through some clouds. After that I realized the clouds and the camera are to low on the ground. In max I would just transform the camera and the clouds in the ( y ) axis without any auto key and the animation is translated relativ to the new position. After some try out in houdini it worked only if I adjust the keys in the curve editor. Is this possible in houdini in a different / faster way? kind regards Jon Quote Link to comment Share on other sites More sharing options...
Atom Posted November 24, 2015 Share Posted November 24, 2015 Try adding a null to your OBJ network and then make the camera a child of the null. You should be able to move the null on the Y axis and retain the animation on the camera. 1 Quote Link to comment Share on other sites More sharing options...
jon3de Posted November 24, 2015 Author Share Posted November 24, 2015 (edited) Yes I tried that. It worked actually. When I select the cam after that for refining the animation I had some strange behavior of my cam and the animation was screwed up. ( maybe because of something different I did wrong ) I will give this a try again and work with that. thank you. I only thought maybe there is another way to do that without the control helper. Edited November 24, 2015 by jon3de Quote Link to comment Share on other sites More sharing options...
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