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Raptor


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Thanks for the comments!

@keltuzar

Here the wire:

post-171-1107958215_thumb.jpg

and here my version with the displacement-map in Houdini (I dont like it :angry:)...

post-171-1107958258_thumb.jpg

@DaJuice:

I have to go a while - I need to add some scales at the head and wrinkles at the body. And the colors...

@anakin78z

Yes Zbrush output the displacement-map and the model (obj).

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@DaJuice

have you tried turning up the shading quality to 2 or maybe even 3?

Yes - but no change.... :(

Look here - a detail-pic:

post-171-1108117715_thumb.jpg

There is still the problem with the cracks and I'm not able to use the render-as-SDS-option... :huh:

In the ZBrush-manual is an example with a hand. They create 2 maps - one for displacement and one for a bumpmap... Is this a solution - any idea? I had no problem with the head-example from ZBrush-Central.

@sibarrick

Yes - I have my own shader with 0,5/-0,5. Thank you anyway!

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There are also some stange artifacts around the eye and nose. I wonder what's causing those as they don't look like displacement cracks.

16275[/snapback]

What do the UV's look like? Did you automatically generate them? Or Pelt them? I'm wondering if those artifacts are displacements across UV boundaries.

Show us a UV snapshot and render the thing undisplaced with the a texture to examine the flow of UVs- (there is a cool one on the Exchange, by the way)

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  • 3 months later...

@Andz:

Yes, you are right - here is the the fix for the artifacts-problem:

I have tried to unpelt the beast - but this process was not really helpful. It was a waste of time, but now I have some experience with UVpelt and UVedit. :)

The problem was still there. Additionally, I have had a few other new problems. DaJuice suggested applying a few maps to test the model. I did some tests and during this process, I remembered the hint by Jason:

"Try to clean the model (Clean SOP and such) and view primitive numbers and inspect the model for strange or bad geometry." from this thread.

I had a few five-sided polys in the model. ZBrush shows you a warning when you import the model and splits the 5s-polys to triangles. These were the "troublemakers" - they caused the artifacts. I did a rework of the model.

Here is a new render - I have used the DomeLight by AndrewVK.

post-171-1118956760_thumb.jpg

P.S. Thanks, Jason - you were right with the words: Inspect the model for strange or bad geometry

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